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(+1)

Comments on the newest patch:

I really like the new Shogun helmet. It feels like it'd be fun for speedruns and is very cute on Watamelon.

The new cards are, as always, fun.

The fourth level, the Shogun introduction, is fun, but I felt very worn out after a while due to its size. It got really repetitive having to roll back and forth to the same destination repeatedly every time I died, so if it wouldn't be too troublesome, I'd suggest maybe a sort of checkpoint system for the game?

Just a way to respawn closer to whatever you were doing previously instead of having to get there from the start of the level, every time. I feel it's kind of necessary because of the scale the levels are taking on. Maybe Watamelon could respawn at whatever dock she last docked at, and the player can take things on from there. It'd help the game flow a little better in casual play, too — again, because of the aforementioned rolling to the same point repeatedly.

Other than that though, game's still solid. I noticed the buff to Watame's speed, and I adore the new boat model (even if it would never realistically work, but then again, we're talking about a rolling watamelo-sheep collecting cards and going through watamelon portals here). Keep up the good work on this little thing!

(+1)

Thanks for the comment! Yes, you are right that  the respawn system is very simple. I am working on polishing the game overall right now, and that is something I will tackle.