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  • What about the current world do you like/don't like?
    Like: UI provides a good sense of time and place. Music is relaxing and fits the theme. I feel that there is a sense of style that exists in the 3D models you've chosen.
    Dislike: There appears to be a rendering bug that makes the entire landscape yellow on macOS. 
  • How do the controls feel? 
    Pretty decent so far, I picked them up with no issues. Need more gameplay to get a sense of how it feels when in the situations you expect the player to encounter.
  • Given the game is focused around magical crafting, do you have any suggestions for recipes or items that would fit the theme?
    Keep things simple to start! Really think about how you can maximize the fewest number of elements to make something engaging. Rock/Paper/Scissors is a classic game played for thousands of years--start with something that simple and really focus on making it tight. I'd much rather play a game with a very limited set of things to craft that are done well.
  • Is there anything you hope to do in the game that has not yet been implemented?
  • Any other general C&C.
    Keep going!