I like the game premise and as usual the graphics are great although would like the animations in the gallery too. That said, I feel like there are a few things that really punish the players' normal intuition:
1) Fall damage is harsh, particularly if you were jumping. It can almost double the damage if you jump of a ledge and quite bad from the rope even if you technically landed safely. It seems intentionally part of the game but goes against typical expectations for similar platformer games.
2) There's no additional left/right momentum once you've jumped. Getting over some small steps becomes really difficult trying to find that sweet spot rather than allowing the player to drift left/right after jumping
3) Sometimes it's hard to tell whether you can grab onto rope or not. Intuition would be that once you've leapt, you should be able to grab onto rope but you can't. It took me a while to figure it was safer to fall and grab the rope.
For the price, it's well worth it but I think I'll wait for the next update at least first.