I have two bugs to report:
#1: Nested "Times" loops - If you have two of these loops inside of each other, it proceeds to complete the loop the first time but then jumps to the outer loop rather than looping through the inner loop. I was trying to use a bench saw with an arm load of planks to make poles and have the workerbot grab four poles at a time four times. There is a "work around" to use the "Until hands full" loop instead, but it is none the less a bug.
#2 Simultaneous production of same item stalls out - If I have multiple production areas for the same item, such as three worker bots all making metal bars, there is a glitch after the first bot deposits resources into storage when the storage buildings are full. The first bot to attempt to store the item simply stops and waits until the storage unit empties from its use elsewhere (like another production chain making metal plates) but the subsequent bots all attempting to put items into storage proceed to the next instruction while carrying the item they were intending to put into storage. In this case, they still have their hands full of metal bars while trying to grab some metal ore from another storage container.
Like I said, if it is a solitary production chain I don't have any problems, but only when there are multiple bots involved with the same time all trying to put items into storage at the same time or shortly after the storage fills up. This also isn't isolated to just metal bars but also happens with cereal seed and every other production chain I've built where I've had a bot using multiple item types. Obviously it doesn't matter if for example I have a workerbot picking up cereal and just taking it to a storage chest, because the one extra piece of cereal is what they are trying to grab anyway. It does matter if it is a different kind of item though and more complex instructions for those bots.
What I'm doing right now is to manually go around the map and stop each worker bot on these stalled production chains, collect all of the items including any items they may have left on the ground due to the stalled production, and then restart them one by one when the storage container is empty or almost empty. Having many storage containers of the same time helps in terms of a buffer, but I have some (like the cereal seed) with over 10k storage space that has been completely full and then emptied completely from other production areas before I need to run all over the map and restart production again.
I would love to have the situation where all of the workerbots simply wait when the storage is full until there is some empty space in the storage unit. I would imagine prioritizing a dozen bots who are trying to simultaneously put something like cereal seed into storage (which I have done) is not an easy thing to work out though on your part. Best of luck trying to solve this bug.
Anyway, thank you for your efforts Denki Games, and I am really enjoying this game.