Really nice postmortem, learned some stuff today ^^
I'm glad you managed to go all out for this jam, and surely it paid off really well! I love how your game's development was chillingly similar to mine, polished programmer art, good start and at the end... Unfortunate balancing issues and bugs. But both of our projects went well!
I'm also chilled by the fact that you've participated over 100 game jams, that seems pretty insane to me, but I totally respect that xD
Let me ask you a question - I'm a piss poor developer, and I'm maybe thinking of making a spinoff of my game. I can manage most things well alone, but unfortunately music just ain't my thing (or rather, I don't think I have the time to actually learn it properly), do you know if there's a way to get music without having to pay a lot (like 400 pounds for a track is something unimaginable to me, the minimum monthly wage in Brazil, my country, is way less than that) that also has no beef with commercial use? (Waterflame music worked just fine for the jam, but unfortunately it's only for personal use)
Seeing how you kind of have knowledge of this field, that sparked my curiosity.
Thanks!