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(+1)

Gameplay: 

I really liked how Conan could attack diagonally -- made it easier to kill enemies without getting killed yourself. The User Interface was easy to understand what the player was expected to do. I really think the gameplay would be better if the controls were simplified - 8 keys for movement and attack just seems a bit excessive and can make it easy to get confused when you're beset by enemies and don't have much time to think. I made it to the second level two or three times, but was never able to get to the third level.

Creativity:

I loved how the second level not only had a new enemy sprite, but how they also had a new ranged attack. That definitely increased the difficulty of the game but also made it more interesting than simply fighting more of the same enemies. The wavering and flickering torch effect was very well done!

Graphics / Sound / Polish:

Pretty cool how the enemy sprites could face in different directions inside the boxes. I realize that limits how big or detailed of a sprite you could work with, but the skeletons and lions looked pretty good.

Like a lot of games that have that 8-bit NES-era look to them, I feel that the color contrast could be better so that the objects "pop" more. 

Interpretation / Completeness:

The enemies aren't really terrifying in and of themselves, but there is a real fear of dying which means you need to start the level all over again.

(+1)

Thank you very much for your review.  I was very motivated with this being my first gamejam or hackathon.  I had alot of fun and had the idea from the beginning.  I think if I had sound it would have been a big improvement especially making it more scary.  From my experience dungeon crawlers are very similar in design where they require a little luck and chance and if die then have to start all the way over.  I tried to include this in my game.  It was hard and took me prly 50 tries but I eventually beat my own game.  Another improvement would have been a random generated dungeon which almost all the dungeon crawlers on steam have.  The dungeon exits were map'd out being down 2 left 1 making it a classic experience.   I wish you could have escaped the dungeon :> Thanks for playing!

Those would all be excellent features to add in a (hopefully) future version of your game! There's a lot of potential here and the Conan theme makes it more intriguing because I happen to be a big fan of Conan.