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We played your game for a stream this evening and overall had a good experience.

It controls great - the movement is so, so good. It was really a joy to play. It's challenging but not to the point of frustration and you have placed enough campfires so dying doesn't seem like a chore. It also looks great and polished - I think I read that you used an asset pack but your choices and color pallet are on point. It really makes the game feel professional. 

Exploration was fun and the map made sense but still ended up being a little "puzzle-y". Loved the use of the powers to traverse the terrain. We tried a controller at one point (noting that it isn't complete) and it did lend itself very well to being controlled that way. I think finishing up the controller mapping would be a great idea for improvement. 

We seem to have encountered a bug in the final battle where we were no longer able to damage the boss after respawning. That might have just been us being bad at the game (it's possible we entered a stage where damaging the boss wasn't the goal) but we were very sad to see that there was no "load a save" feature and we lost all of our progress. If there would be any way to create saves, that would be a huge improvement. 

Our current plan is to revisit it off stream and get to the actual end so we can show the final battle to anyone who was interested in seeing the conclusion. We hope you got an "A' on this project because you really do deserve it!

We appreciate that you have played it until the end, your feedback helps us a lot to know what things we can change and improve. 

Also thanks you for playing it on streaming and giving us the opportunity to be seen by the audience. 

Thanks <3