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I did not see the hint because I only clicked on the doorlock once.

That is one flaw in the game that adventure games usually don't have you needing clicking on things multiple times for something useful to happen with it. Except talking to characters now that I think about it, but even then its better to just exhaust dialog options than that.

But I'm looking forward to a more expanded version of the game.

Yeah we are working on quite a few different things to make the puzzles more intuitive without making them too easy.