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(+1)

Great work. Bold dive into the 1-bit color palette, clever use of backface culling to hide some walls without much hassle. All the textures and sprites are really crispy and read well.

I was missing some more feedback - explosion/hit particle systems, aiming line, camera shake, monster calls, things like that.

Game could also use some ambient sounds for the dungeon, it feels dead when music isn't playing.

It's cool that you've managed to include a progression system with a simple economy in that small of a timeframe. Well done!

Thank you so much for the feedback. We would have loved to do all the things you suggested but we ran out of time.

(+1)

Oh, I can relate. We had to limit our game to an art showcase format, and we're still programming the features that we designed to be in it in the first place.