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Thanks for the in depth review. A lot of useable feedback there. We did want to make the last level hard, although it might have been too hard. Maybe in the future we will redo the game with a more cohesive art style. Not sure at the moment. If we did redo the game, we would definitely ramp up the difficulty more gradually and include a more flushed out tutorial. Anyway, thanks for playing.

With jam games, it's always difficult (heh) to set the difficulty because of the wide variety in skill levels of your potential players. No matter where you set it, it's always going to be too easy for some and too hard for others. I think this goes doubly for a non-gameplay themed jam like this one; I'm terrible at bullet hells and not much better at platformers, but that obviously doesn't go for everyone here.