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(+1)

Wowsers, and I thought my game was hard! Ha! :) Great music choice, love the pixel art style. And story/text. Would say for a level one getting to grips was overwhelmed. Liked the enemy variation and bullet effects. Felt that could do with more health if there is no way to block enemy attacks at all. Wanted some kind of reflex shield. LOVED the boost! Wish it smashed things too. Boosted... into death too much. Or perhaps a back dash and avoids bullets. top left UI ate a bit too much into the screen play area, loved the ui colour choice and icons though. The boost is so fun! Definitely has protentional for more. I couldn't get to the boss! Although I'm not great with a keyboard for gaming. Would be great if the enemies were more spaced out or easier just at the beginning while learning what I can do. Awesum vibe and style!

(+1)

Thanks! Wanted to add difficulty selection but didn't have the time, I'm aware entries can be editied for this jam, and I can always continue working after the jam, so I might add more to this game as it's currently only 1 stage like a demo or vertical slice. And aha, thats one problem I always get in projects I make, because I designed the levels and know how the game works, I find it kinda easy, but my problem is how difficult most people would find it >_>.