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(+1)

The idea of this game, having to deal with lots of very dumb enemies, is a good concept. However, this is undermined by the fact that you can't attack for a time after being hit. This makes the game much harder but also prevents the player from making the choice  of getting rid of a bunch of enemies by sacrificing their health. 

(+1)

yeah I thought about both methods, but in the end I ran out of time to test and see which is more fun. I kind of like the danger of not being able to brute force it, but I can see the other side too. Thanks for the feedback!

Ive tended to make the game harder

Right