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(3 edits) (+1)

Hey everyone! this was my first game jam, and first game that I've released to the public.

My history
I've attempted making games in unity on and off for about 6 years (more off than on), but I've only really started to grasp the programming aspect, and escaped "tutorial hell" about 2 years ago. Tutorial hell basically means I couldn't create anything in unity without following specific step by step tutorials. I went into this jam by myself with no expectations and my only plan being I'm not allowed to quit. 

What I would have done differently in retrospect
I get the sense that I was too ambitious by trying to include different difficulties (which are essentially different levels). I also feel that I gave up on developing the core gameplay too soon and started adding unnecessary polish, instead I should have focused on making the core gameplay as fun as possible. For example when you use the boost it makes the game harder in a lot of cases, I could have solved this by reducing the evasion speed of the fruit while boosting, maybe increasing the player size, or just reworking the boost mechanic into something else entirely.

Woops!
I didn't realize there was gonna be a theme until a few hours into the jam, tried not to stress about it. I did some research on Andy Warhol and was inspired by his piece "Space Fruit", which was the inspiration for the theme of the game. I tried to make it very colorful and sort of warhol- esque, honestly not sure how well I did in that department.

Final thoughts
Overall I'm pretty proud of it given the conditions it was made under. I had a lot of fun doing this jam, and I'm looking forward to doing more game jams in the future.

(+1)

I'm glad that you managed to escape "tutorial hell", I also did it through game jams... Your game is great, please keep making games :)