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Thanks! Yeah I realized very quickly that the UI was not good enough as every single person I've watched play it for the first time did not understand what was going on haha. Also most non-gamedev people or even most non-3D gamedev people are not familiar with pitch and yaw. 


During my remake I'm starting with infantry and slowly building up from there. These mechs and their weapons are intended to be anti-vehicle units so it was a bit bizarre pivoting the jam project into a wave based survival game where you shoot infantry. 


My friends made the music they are very talented.