This game takes a hilarious idea, adds great music, math, the urgency and randomness of a rogue-lite, and features of an "idle hero" game together to create an enjoyable experience. In the future, I'd like to see combat make a little more sense. Although it's an auto-battler, it seems like an invisible game of "War." Additionally, it would be nice if the items had a "net power:square" ratio listed on them somewhere. Thanks so much for making this game!