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(+1)

Actually, forget it, I know the answer already. The cassette audio is kinda misleading, it's said that the blonde with long hair is supposed to be put BESIDE the sculptor, so I put her sculpture beside him literally,  didn't realize I should put her below him.......

And about the ending, I am kinda disappointed that I don't get to continue the game with Beth as my partner.....I thought pretty sure I will have to use the axe and the boat to escape the island together with Beth.

It's a short and fun game btw. Nice one.

Thank you for playing my game and for your comments! :) It's very nice to read that someone has given this much thought when playing my game. 

*Warning: This reply contains spoilers below this point*

About the statue puzzle, I understand your thoughts about the misleadingness. Yes, the audio cassette can be interpreted in different ways; that's why I put the two X markings on the floor as hints. You wrote that nothing happened when you placed the two statues on the X markings, but to be precise, there are actually three statues that must be put in place in order to proceed. One of them is already in the correct place when you enter the room and two must be moved on the X markings. However, if you move the third one to some place else, nothing happens if the two others are placed on the X markings. This happened to one of my friends who played the game. But I guess you already figured this out since you finished the game.

I'm curious, how much time did you have left when you completed the final puzzle? I had actually designed even more gameplay into this game after the final puzzle, but given the time limit of this contest this was the best that I could do. I actually created the whole Factory area together with the rest of the island, UV and statue puzzle + endings in one single day. It took me 12-14 hours that day, haha, I should write a blog post about the whole development project. It was also difficult to estimate that how long should I make the game, given the fact that some players get the puzzles done more quickly than others. I'm glad that you still liked the end result! This is my one-month-game, who knows what the game would have been if I'd had two months ;)

And about the lag with the faster car, I didn't experience that with my two computers, but that is absolutely possible. I had originally designed the car to be only slightly faster when upgraded, but the options of RPG Maker always double the speed, you know. Hopefully it didn't hurt your experience too much :)

Thanks again, I'll put your game on my list of games to play as well!

(+1)

The first time finished the game, I got like 40 minutes left on the timer, and I expected once the killer leaves Ed with Beth, the timer will continue and I finally get to use the axe and the boat to escape the killer and the island altogether. But then, this is just my experience. I have played your game for more than once, so by the time I managed to finish the game, I could practically rush the game to the end.

For a game that's being made within 1 day, it has accomplished a lot.  I think you will make it to top 20( top 10? not sure, but top 20? sure). And if you do, believe me you should put the gameplay and puzzles you had in your mind in this game. I would be willing to try it out.

I am surprised that you are putting my game on your list, since...well..you know...my game is not a puzzle game . I don't think my game will have enough any puzzles to satisfy you lol.

Hey you were quite fast then, great job! When I tested the game with my friends before publishing, their time run out near the UV puzzle. That got me thinking whether I had implemented too many puzzles, but according to your answer I think the amount is quite good for now. This was very good information.

About the development, I spent 1 week for writing, 1 week for graphics/audio and 2 weeks for development. Like in most gamedev projects, I had my crunch time at the end and it was that last Sunday when I created the last part of the game in one day. Phew, but I bet we all get to experience times like that every now and then.

Thank you for your kind words about the game possibly reaching the top 20, that would be astonishing! I've been thinking about making a mobile release of this game as well. That might depend on how easily it gets done from RPG Maker MV; never done that before. I, myself, would like to play these kinds 2D horror/thriller games on mobile, there aren't much of those on the market.

And of course I'll play your game, it looked very interesting already from the screenshots! I don't actually play puzzle games much myself, I'm very open to all kinds of games. My game was a puzzle game mainly because I was inspired by real-life escape room games. I play RPGs, platformers, arcade shooters, horror games, visual novels etc. so I'm sure that your game fits to my liking very well :)