Hello this is really a valuable sharing! Thank you.
There are some clarifications from me:
- Depth : the thickness of the sprite in almost cases. In case of cylinder, it's just the maximal allowed thickness
- As : Anti 2D shadow. Only apply for cylinder, please check the first tutorial clip, #3:48
- ZScale: is floating point, not just integer. It's very important if you want to create various depths in games. See the Tutorial 4 with power poles and plant pots
- Layer distance configurable will be implemented
- You mean Offset Z? But you can use ZScale with the similar effect?
Do you mind if i include your writing with some adjustment in the manual?