Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Maskling walls. Maybe wooden barricades? I tried out masklings on test mod and died many times. It seems to me like they need some kind of advancements. Perhaps some kind of 800-day building upgrade to barracks? Would also be neat if they could build new totems to expand administration.

Masklings will eventually get some sort of advancement, but they're not supposed to be a fully fleshed out race. They fill the role of a goblin or a skeleton, a simple, basic enemy that isn't too threatening. In the future there will be other enemy races, and rival humans who will be much more dangerous.

Is there ever going to be some kind of political aspect to the game? You could, say, offer the masklings 50 wine in exchange for an alliance. Or for them to attack someone for you. Would be cool if each tribe had a name, and whenever you encountered one there would be a pop-up. Then you could say : "Attack FireHammer tribe and destroy (not capture) their settlement. You could start manipulating the masklings into destroying each other, all the while plotting your eventual takeover.

Yep. Diplomacy will be getting its own update, after Boats and Nobles.

Great, thanks!