that's counterintuitive to the whole stat system to begin with. the point of visual novels is to replay them to see the different paths my dude.
i mean there are lots of games in a similar vein on this site that play with with this more sandbox like style and almost all of them don't use a route system. not to mention that the harem route seems to be the required way to play the game. i'm not saying he needs to use my idea just that when you see what your missing get waved in your face it's a feels bad kind of like in demon souls dieing will half your health until you restore yourself vs dark souls 3 where you gain a larger a health pool over your regular one. even if the smaller pool in the expected health pool for both games the feeling the player gets from each one is important. the point of just not showing the trait choices when you don't have them is the important one. the rest of the idea was just an idea i had that i thought might improve it but it's up to the author to decide what he wants to pick and choose from what i said to build what kind of vision he wants. i understand i'm not the creator here and that he is but the best thing we can do as people playing it is give the best feedback to them that we feel we can to help him make a better game.