I gave this game a try and I gotta say the game is made in very unique and personal way. I haven't seen similar games made with RPG Maker so this was a very surprising and positive experience.
When I first tried the game, the storytelling together with all the dreamy audiovisual elements made me feel like I was watching a short film. At that time I didn't quite know what I was supposed to do so I tried to do a little bit of everything. It got me quite far but ultimately I failed - as you would expect. I tried again, multiple times, and little by little I began to understand the idea and gameplay better. Different terms started to make sense and I learned about some good and bad choices. The game gives you hints in a clever way, which you might not get the first time you play. I began to understand more every time I failed and got back to the beginning. I think failing has an important role in this game because it gives you more information about the core concept and basically guides your way through.
I think I tried the game about ten times but I still couldn't make it to the end even though I always did better (at least I think so). Sometimes when I was discovering new possibilities, I couldn't do much else than take naps because the main character was feeling "too tired" or was not in the mood to do anything. These times I knew that I did something wrong and that I needed to start over, and so I had to rush to the failure. I think a good add for situations like these would be to create some sort of option or mechanism in the game which takes you back to the morning and resets everything. It would be faster to try again.
I will try the game again to see if I can make it even further. This game has some depth and it definitely demands focus and thinking. For me the idea and the world felt so interesting that I certainly want to see how the story ends.
Oh and great job with the development, I didn't encounter any bugs. Good luck in the contest!