The look of the game is great. The sound is great too. Nice work there. I liked the clarity and consistency of the items you get, and the games systems. They're communicated well. Landing hits and blocking all feel good. But I can't help but feel there is more unrealized potential in the combat system. I'll leave it up to you to determine how much of that is me, not having played very deep into the game.
There was a bit too much of a "rock em sock em" robots feel to the combat, at points. I hit you, you hit me. If I backed up to try and avoid a hit, I still got hit. Blocking, then counter attacking, I still get hit. I need to use the dodge more, but I also don't feel rewarded for blocking at all. I can just run up with block held down, and I'm guarnteed to block. But then I can't really capitalize on that at all.
A "parry" style block might be better suited to this. Where you have a window of "block" after you hit the button. That was I have to pay attention to what the enemy is about to do and respond.
When I used a big slow weapon (the pike), I kind of expected it to have more of an effect on the enemy, too. It hurt them, but they didn't really react to it at all.
Anyway, I think some small changes could add a lot of depth to the combat. Either way, it's a good game. Keep it up.