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miniLAW Alpha 7.1.16 Changelog

BUGFIXES

  • Phosphor shot now creates fire instead of just sparks.
  • Some augments nerfed to make them less broken at higher upgrade levels.
  • Platforming feel tweaks.
  • Crouch hit state now uses proper animations.
  • Eliminated long standing enemy twitching bug.
  • Enemies now use doors more frequently.
  • Enemy animation fixes.
  • Fixed a control issue that would lock up left/right movement sometimes.
  • Less touchy skid activation.
  • Playerdash timeout controls improved.
  • Crouch transition fixes.
  • No more cancelling out of climb with grab.
  • No more glitchy full cover cancelling.
  • Glass bulletholes in object windows go away when said window is destroyed.
  • No more running lock-pick from shift-dash.
  • Melee tweaks that disable moves should you lose your footing.
  • Enemies forward slide has more conditions to keep it under control
  • No more shooting while in mid-air: it's a feature?
  • Removed errant hole in bg tiles in rm_bar_small

NEW CONTENT

  • Prototype animus hacker.
  • More enemy animations for RJ initiate.
  • More parallax BG variety
  • Scrolling LED marquees
  • More signs, both animated neon and bg plaque
  • Melee system refinements: all attacks are snappier and have enforced cooldowns
  • Dash and skidding refinements: less skating or gliding across platforms.