miniLAW Alpha 7.1.16 Changelog
BUGFIXES
- Phosphor shot now creates fire instead of just sparks.
- Some augments nerfed to make them less broken at higher upgrade levels.
- Platforming feel tweaks.
- Crouch hit state now uses proper animations.
- Eliminated long standing enemy twitching bug.
- Enemies now use doors more frequently.
- Enemy animation fixes.
- Fixed a control issue that would lock up left/right movement sometimes.
- Less touchy skid activation.
- Playerdash timeout controls improved.
- Crouch transition fixes.
- No more cancelling out of climb with grab.
- No more glitchy full cover cancelling.
- Glass bulletholes in object windows go away when said window is destroyed.
- No more running lock-pick from shift-dash.
- Melee tweaks that disable moves should you lose your footing.
- Enemies forward slide has more conditions to keep it under control
- No more shooting while in mid-air: it's a feature?
- Removed errant hole in bg tiles in rm_bar_small
NEW CONTENT
- Prototype animus hacker.
- More enemy animations for RJ initiate.
- More parallax BG variety
- Scrolling LED marquees
- More signs, both animated neon and bg plaque
- Melee system refinements: all attacks are snappier and have enforced cooldowns
- Dash and skidding refinements: less skating or gliding across platforms.