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Hey there!

Let me preface this by saying I welcome constructive feedback, hearing thoughts from players helps me make the game even better! (And thank you VERY much for your purchase. It means the world to me!) 

These are all great thoughts and I really appreciate that you’re sharing them with me. Animation and writing are both things that I spend a lot of time on and I’m glad they’re paying off! (Not to say the rest of the game isn’t something I spend a massive amount of time on as well haha) 

When it comes to your combat concerns, I definitely see where you’re coming from and it’s nice to hear previous feedback expanded upon with shield point balancing. Recharging faster on a missed turn is a great idea. Another variation of that I’m considering is a character with less than a quarter HP recovering SP much faster. I have seen players absolutely fly through the game with no difficulty in combat, so striking a balance between making fights difficult for those who fly through the game but not impossible for less experienced players is something I’m looking to improve in future episodes. 

Thank you for sharing and your kind words, they made my day!

Mantis