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(+1)

Amazing mechanics, UI system is top notch for combos etc. Feels like a professional game, art style is amazing, sound is amazing. Overall is a very solid brawler. A few small comments:

- In controller pad mode, consider adding haptics. I use Godot in my game, this can be done via `start_joy_vibration`. See https://docs.godotengine.org/en/stable/classes/class_input.html#class-input-meth... . Haptics/vibration add reactiveness and feedback in a game, would work out beautifully in this game if done right.

- When I would be in a combo, I couldn't turn around easily. There would be times enemies would be sneaking up behind me, and trying to turn around would fail.

Keep it up!

thanks man!

>vibration
my controller rumble is busted right now so i had to move that down in the todo list, but yeah once i can test it, i can simply comment it back on in the screen shake settings :D

>rear attack
in the 1.0 version, you can actually pick either a left or right attack easily, but i had to replace it with the 'special' button. I'll be adding that back tho as a 'quick rear attack' on the shoulder buttons.

thanks again!