I'm not a big fan of Pokemon, disclaimer. With that being said, I really enjoyed this and I think you've got something cool!
- I was audibly laughing out loud at the intro scene where "automons can't bond" and "you are legally obligated to become the champion" lol. It's a funny story
- I like the concept of managing your party vs managing your box, and battles going automatically where you can't change anything. It takes out the boring parts of pokemon and rpgs for me, which is a big plus.
- One thing that confused me -- at first, I would try to swap out automons from my part into my box mid-battle. There was no UI feedback to let me know this wasn't possible, so it was confusing to me. Make the automons "greyed out" during battles, or if you attempt to move them, make them shake side to side quickly to signify "this can't be done". Look at some software UI/UX design videos/blogs on how this works, there are ways to signify to the user "this action can't be done now" vs "this action can be done now"
- Overall, it was intuitive and I knew exactly what I had to do when I started.
This is a neat concept, well done!