I hadn't thought about paring away the dodging aspect so I'll need to think a bit more on that one. It's mainly there to add some spatial constraints so that it matters that you have to draw the glyphs instead of some other casting method, but it's true that it doesn't really mesh well in its current state. I still want to make it work, but I'll consider leaving it out if I can't.
Part of the reason I submit is the streaming, so I'm looking forward to seeing some live feedback there. I guess I should look for people who I can watch play it more regularly.