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Craig, long time watcher of your stuff, back to when you did your minecraft clone that i intently copied to learn how to do everything. Where did you get/how did you make your planets? I'm working on a project to build out a space style sim and I was trying to go the route that KSP did for building planets of starting with 6 sided quad cubes and then adding detail as you get closer. But i figured i'd ask the master for his thoughts first, and now to see you have a game already with planets in it. Just wanting to pick your brain.


Thanks for all the content you put out it really is very very helpful.

(+1)

Sorry, my planets are totally placeholders right now.

I will be using almost a 100% shader-based technique for my planets when I put them in, and I won't bother with creating detailed surface meshes until you're basically on the surface. Shaders are so much cheaper than mesh manipulation!