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Really solid all-round, nice.

  • The gameplay was unclear to me at first. I think the lack of feedback given by the UI was responsible. Adding fuel or feeding the monster didn't always result in a visible change so it wasn't clear that anything was being achieved. I guess that's because the underlying values didn't increase enough, but maybe if the "resource" displays were meters instead of icons, then those finer changes could be visualised.
  • I thought the aesthetic was great. The audio was immersive and the fisheye effect worked well. In particular, the dialogue UI looked super polished and gritty (and was also easy to use).
  • At the start I got the impression that the creature was going to be scary and threatening. I was surprised when it was cute. Perhaps this is an issue with tone?
  • The writing was a pleasure to read!