love the idea, was really fun.
my only thought is that you need to work on visual clarity of movement and how you are introducing gimmicks. there's a lot of new things coming fast to the player that is expected to learn. which either makes you frustrated or go "uh i have no idea why these cats just moved". for instance i still dont understand why the kitties are chain reacting lol. Dont be afraid to let gimmicks breathe for several levels, it wont ruin the flow or make it seem simple.