I went back to the game to see where the issues were:
- I think the darkness was in level 5, went to the right, then launched myself upwards into an obstacle that I didn't realize was there
- Tried adjusting camera, didn't know that was an option. It does make things better
- I got that the goal was going to the right until I reach the exit, but I think it was level 6 where I went a bit forward, saw a lot of closed doors and pathways and didn't know where to start. However, this is mitigated by wider camera as well so it might not be a problem
- Yes, for slowdown I meant that there should be at least a brief mention of it near the start
- Regarding lives, I meant that hitting a wall is already punished by losing time so I felt like getting sent back to the start was unnecessary. It's good that it can be disabled though, in that case there's no need to change it unless an overwhelming majority of people dislike it