I see someone else had the same idea of pending input ;)
Indeed - though very different in style and execution :) But I do like the hit of nostalgia (although I didn't get the exit screen, the one after pressing quit, as it seemed to be stuck, without registering key inputs).
Our game is kind of a rage game, so the inability to close it was intentional. It also fits with the blue screen of death XD
:D I see - the fun thing is a more real looking bluescreen would properly have gotten the message more across to me :P