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Devlog #8 (Chapter Player Movement):

Blockout of the map is done. I had to test this a lot so that the gameplay flows nicely. There are huge buildings and wide open areas, but this works together nicely with the speed boosts and sliding. I believe it will look much better when my artist can make the cosmetic version.
Note on scale: The tall building is 100m high, and the player is 2m high. So that's a really big building x)