I've enjoyed all the worlds you've taken us through so far, so it's exciting to hear you're your mixing things up for the next level! My favorite parts of the existing levels were those you built up as the player progressed. John from The Business is a great example of this. The player is introduced to him early on and given enough information to support him being both an ally and an adversary. We spend a fair amount of time with him to solidify his character before he reveals his true intentions toward the end of the level. To me, this sort of writing separates Gods' Game from a lot of other erotic games in that the sex scenes are taking place with a character and the player, rather than just embodying a fetish. John from The Neighborhood also had an interesting build up. It was a lot simpler than his counterpart in The Business but reading the player character's dread for him as we navigated the level did a great job of building anticipation for when you finally have to pay him a visit.
Another character from the neighborhood I liked was the dog walker. The descriptive language you used for the victory and submission scenes was what really stuck with me. I enjoyed how you handled the perspective shifts there.
The Lab's design was clever in that the first time through it is likely to result in a trip to subspace when the player finally meets the doctor, even if they did a fair bit of exploring. For me, this experience was motivation to be more thorough in my next attempt. In future levels with this structure it would be interesting to see variants on passages throughout the level based on how many times you've fallen for a trap that's stolen some of your will. For example, if you didn't resist treatment your first day in the Lab then you might get more flavor text about wanting to please or fearing to displease those in positions of authority around the facility.
The Kingdom bonus scene in Toon World caught me off guard the first time but ended up being one of my favorites in the game. It was so surreal to suddenly be shifted into this totally different space, and the way the knight spoke drove me wild. It was as though when he was "reminding" you of your place in this world, he was actually writing its history into you through his domination.
We also saw glory holes pop up in The Kingdom, and I think those would be fun to see in future updates. I'm sure you have a ton of ideas for future level settings, but I think some fun ones (probably along the realistic theme) would be a gym, a mall, and a theme park. I love the concept for this game and I'm excited to see where you take it as it continues to grow!