The game saved so I managed to continue, thankfully! I actually think the game is too easy in a way which makes it not as satisfying as the game doesn't seem to progress as much, especially later on. Some restrictions on eg how much cargo you can load or fuel would be nice, or requirements to unlock new cities, or slight bonuses to the different airships that we get. Beautiful game though. As it is, the whole world is explored fully pretty early on, which decreases the sense of discovery. Maybe that's because I'm an Explorer though https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types
We have a few ideas for the future about how we can make both exploration and trading more interesting in the long run, but we're still early in the talks about it. The idea of implementing cargo limits is one that has popped around ever so often, but the more we discuss it, the more we feel we enjoy the chill no-limits aspect to trading. Our vision is more to make it interesting to how many different things you have at one point rather than how much. 🤔
Explorers are the main taxonomy we're aiming at, so we definitely enjoy having players like you around. Thanks for having played the game! Cheers! 🐳