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enemies have a damage range. for example the weakest fly enemy has a damage rand of 1-3. 

I know, but I don't like how it seems to just randomly pick a number in that range. I think it'd be cool if it was on a repeating pattern so that you could predict how much damage enemies will be doing when, and plan which dice to use, keep, or get rid of accordingly.

I get how that could give more strategy to the battles so the player has more control over it. However, we like the idea that all in this game is based on RNG (the dice you are getting, your rolls, the enemies, their damage, etc...)

We like this not only because it is related with how dice work IRL, but because of the thrill it gives, now knowing how hard the enemies are hitting so you have so block to prepare yourself for the next turn, having luck and surviving because of the enemy low rolls, getting one very good dice at the start or getting a very bad one that will make the game harder at the end because you were to confident.

That gets to be too much randomness for me, but I see where you're coming from.