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(1 edit)

(release: 11/05/2017)

I like the idea. The art and music are excellent, and the writing was fairly good.

I couldn't find anything else to do in the currently downloadable build after recruiting Luciana except for fighting random monsters; did I miss something or is that it for now? I see busts of two other girls on the main menu but wasn't able to find or recruit what I think are a kitsune and harpy.

...And, just because this was really bugging me when I first started: Why was Alexis carrying a sword around while writing college applications? Or did it appear in her hand when she teleported? :P

Alexis is missing a menu portrait. So is Luciana.

Sylvia is listed as a Spellcaster, but doesn't know any spells. Is she newly enrolled or something? :P

Luciana's conversation with Alexis if Alexis went to get a student ID before entering the cafe and talking to her is slightly nonsensical -- she acts like they've talked before.

You can sell the student ID card (for 25). It's probably a key item that shouldn't be sellable?

Losing to Sylvia is a game over; why? I mean, you'd never be able to do it by accident... but it's not like she's going to kill you when she's play-fighting... If going to 0 HP means dying, shouldn't the fight end when Alexis drops below 100 HP or something?

I don't seem to take any damage from zombie girls, no matter if they attacked or Dual Attacked. Is their Attack really weak?

The Student ID Card can be used as a combat item. (It doesn't do anything.)

I can run up this wall.

[Edit: Found via yuri game jam 2017, by the way.]

Hey Crowthorne,

Thank you so much for playing through this demo and for this review!  I've added menu portraits, fixed a few tile related problems (which caused being able to run up walls in some locations), and am still working on storyline material!  Sorry for the slow updates lately-- running into a few real life related issues these past couple months, but I should be ready to start seriously working on this in January!

Sounds cool! Can totally understand not wanting (or being able) to work on updates over Christmas. I look forward to giving it another playthrough when the storyline post-teleport is a bit more developed.