Very good job on the graphics!
Unfortunately, I have to agree with what Longshots said. The game felt unnecessarily difficult and the combat was unintuitive, being mapped to the jump button. Avoiding obstacles was almost impossible because of the limited movement options. Missiles follow the player regardless of where they go, there's no real way to outrun them. I think one of the biggest traps a lot of people who do game jams do is to focus on the visuals before doing the core gameplay. Still though, I'm excited to see what you do to improve it down the line!