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Very good job on the graphics!

Unfortunately, I have to agree with what Longshots said. The game felt unnecessarily difficult and the combat was unintuitive, being mapped to the jump button. Avoiding obstacles was almost impossible because of the limited movement options. Missiles follow the player regardless of where they go, there's no real way to outrun them. I think one of the biggest traps a lot of people who do game jams do is to focus on the visuals before doing the core gameplay. Still though, I'm excited to see what you do to improve it down the line!

Thank you Kwiper for your feedback, it's really helpful. Somehow I find the jump attacks satisfying except for the dive attack, so maybe I'll add a variety of aerial attacks to keep the player in the air and probably executing the dive with a button combination would be better.
As for the level layout and enemies, I simply lost precious time. The original vision of the game is way better than the current outcome and would be happy if you could come back next time I update it. Thanks again for playing! :)

Hey, yeah, for sure! In its current state, the game has a lot of potential. I'd love to dive back into it once all the kinks are ironed out!