Late reply, but - the reasoning behind this is that in a real plane, the pilot get physical cues about how the plane is moving through the sky. This is not captured in a conventional flight sim, where your only experience of the world is a fixed, narrow forward view. I want to capture some of it by emphasizing the third person view with the wide FoV, visual trails behind the wings, etc. That's the idea; I agree it's not a total success.