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Have to pause around 40% of the way through because it's a bit long, but impressive work! My major criticism that hurts the whole experience for me is that the way the camera lurches all over gives me motion sickness. I realize that it's probably a consequence of the way flying and aiming works, but I don't think the camera should be allowed to be shifted by the walking controls; you already have tank controls, so I think it's fine to cede control of the camera to the player. Other than that though, you really nailed the game feel! I really enjoyed the speed and feeling of flying around. Between the game feel and the narrative which I was decently invested in, you held my attention for a long while even though the mission structures and  combat were rather repetitive. I think the combat could be truly brought to a next level if there was a way to strafe and fire at the same time, as it felt quite awkward to have to stop dead in my tracks and start trading shots with the enemy. Kudos to the frankly impressive amount of work done on this project! I hope you keep working on it, because there's a very solid core here.