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(1 edit)

Thanks! I'll see what I can do about addressing those. The only tricky bit I see in there could be adding new sounds. Monogame seems to be pretty picky about what sound formats it accepts, but I should be able to work something out. Regarding "My ears I played the game mostly on mute after some time", was it a particular sound that was aggravating?

For upgrading, I might be able to work up a tool to do most of the work automatically. The big manual change, though, is in how transformations, operation, and construction handles items. Instead of Construction taking X items, or operations requiring an item per X seconds, it's now all defined as X items per season.

So a bakery used to take 1 wheat every 7 seconds (or something like that). Now it consumes 5 wheat per season.

I guess that's a little bit of math but I'll manage.

The Farming noise probably because Twelpers have lots of  buildings using them while Humans tend to have only a few. The real problem I think is that whenever you load the game or move your screen to a huge amount of farms it sounds like all the sounds that could play get played at the same time.

Looking at the problem, I think the fastest solution to upgrading Twelpers for 2.2 would be for me to just do it by hand. I'm happy to do it, if you don't mind.

I can do the upgrade on the currently released version, or on any in-development work, if you wish. Feel free to reach out to me directly, I can be reached on reddit at /u/CommodoreShawn or CommodoreShawn#6231 on discord

I send you a friend request on Discord.