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  1.  There might be a bug relating to the AI scripts and fast forward, I'll took into it.
  2. The world generator has been tweaked for 2.2, and you should be able to find both in the same biome. Small deposits will also generate in mountain ranges.
  3. I've been seeing this a lot, could be a bug in the trade logic.
  4. Turn the "Hostility" setting to the lowest level in world generation. The Masklings won't be as interested in you. It could be that they don't have any other targets, though. In that case you'll suffer the full brunt of their raids.
  5. More objectives and win conditions are in the works.

Thanks for trying it, and doubly so for leaving feedback. I hope to have the next update out in a week or two, which should address some of these issues.