Thank you. Did your reply mean that the following items that you described earlier this month are somewhere in 21.2? Where are they?
Autonauts Update, December 2017
Now you won’t be thrown in at the deep end with everything available always from the start and no clue what to do. Now you get to complete objectives (or quests or missions depending on your preference) to unlock new blueprints and technology - especially if you look after the folk and help them become more civilised.
The folk now die if you neglect them for too long (no, you can’t recycle them; you build them a nice burial mound instead) but fortunately you can also breed folk (in a U-rated fashion using a special building and oysters, which are washed up on the beach).
Other new features include making the whistle for the bots, a quern for grinding crude flour, pumpkin pieces for food and a timeline that acts a little like a log (diary) by keeping track of your discoveries and inventions as you make them and when you complete key goals.
Merry Botmas!
Perhaps the biggest addition this week is Game Options, which let you choose between a more structured game and more freeform play - and whether to use key features or rules.
This means it's up to you if you want to play with the concept of death when it comes to raising Folk and automating their world - and if that's under the umbrella of the new day-night cycle.
Oh, and Bots are now made in key parts to assemble, which will ultimately lead to the potential for combinations of bods, heads, brains, drives and the like.