Adorable, you've done a great job! It's a fun and simple game. I can actually see this translating to mobile quite well, with progression in the levels (perhaps travelling around the world, changing the "scene" a little bit), little power ups (speed, larger basket, invincibility from fallen fruit etc), and a certain "score" that you have to get by the end of each level to progress.
One possible tweak to make might be to reduce the possible spawn points of the fruit to be within the possible distance the player can travel. This is just because sometimes a fruit spawns over the total other side of the screen, and the player has no chance of collecting the fruit. Whereas if it was always "possible", you could even have an achievement mechanic like a "perfect level" where you don't drop ANY fruit.
Sorry for the rambling! Of course it's also totally fine to shelve this and move on to your next awesome project :)