Nice tool, it is difficult to select the images by writing the path and image name (you should put a Dialog to open the image).
I did test some of my images and was nice to see them in 3D.
Good Job.
Thanks for taking a look!
I originally implemented file/directory selection using Godot's FileDialog class, but it has some bugs related to file type filters and a couple other issues. Ultimately I decided simply using a text field was more robust (it also has the side benefit of being more amenable to automation via tools like AutoIt), although I agree that it's a little awkward.