Gonna kick off this thread with a little screenshot of my prototype's current state. It's not much, but I'm very excited for what I have in store.
I'm building a turn-based, "dungeon crawler"-type game with a bunch of roguelike elements, as well as a major focus on character progression, narrative, and randomization. My primary focus right now is building the game mechanics and core gameplay loop, which is why there's no artwork yet. But if I have enough time during this jam, I'll implement as much art as I can after the rest of the game's structure is finished.
Can't wait to see what everyone else is working on!