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(+1)

Looking at Authority, now, and trying to get an idea of how it works. Let me know if I missed something.

Let's say my crew is ready to move up to Tier 1. They've made a name for themselves in the local Bohemian society, and decide they want a mobile art studio and base of operations. They can probably Compile one from scratch, or Format an old airship after using Restore to get it functioning, again. We spend 12 Rep, minus any discount we might have for leverage.

Compile:

  • Scale 2 (Building-sized: They want it to be fairly spacious.)
  • Duration: 6 (A Demi-iteration: They want it to last.)
  • Quality 3 (Might as well make it nice.)

The total is 11, plus any points the GM might assign to make it mobile, if slow. The crew pays that in stress, and we go over the factions to see who's attitude would be affected by our new airship.

Alternatively, we might work on obtaining and restoring an existing airship, and then use Format to improve it.

  • Scale 2 (Building-sized)
  • Quality 3 (Starting from 0, up to 3)
  • Force 2-4? (It's a very large vehicle, but no combat functions, aside from possibly ramming.)

In this case, the total would be 7-9, making it less stressful, but it would require more initial work and someone with a strong Restore function. Follow up with the same questions as we increase our Tier.

I'm also thinking about the issue of Scores, and what would constitute them for a not-so-criminal group of bohemians. Some ideas that seem the most appropriate:

  • Adding graffiti in a secure area. (Stealth)
  • Obtaining Leverage by recruiting or infiltrating (Social)
  • Protecting our people on the inside by sowing confusion or allaying suspicion. (Deception)
  • Defense? I imagine some "critics" would not take kindly to our crew adding fractal graffiti to their territory. (Assault or Transport)
(+1)

Hey Ziggy!


I think your example with the floating airship is spot-on, highlighting how your crew might use Compile or Format in different ways to achieve their goals. I would only add as clarification that the Rep cost of the Authority function puts the crew down to 0 (or close to 0) rep, meaning they have to earn that Rep back before they can Tier Up. You probably already figured that but I wasn't sure if the writing in my Authority chapter is clear enough on that front. It's similar to the notion of the "Weak" vs. "Strong" Hold that a crew in BitD has, where aside from narrative function it makes the crew go up the Rep track twice for each Tier Up. In HW, if a crew just really likes doing Authority functions it might delay them from Tiering up (there are a lot more ways to spend Rep in HW in general).


(+1)

I actually hadn't realized that, but I notice the updated handouts make it clear, so thanks. I guess having the crew make their flying coffehouse/studio would be followed by a series of social scores to make it a popular hangout and regain the spent reputation and then raise their Tier.