There seems to be a bug where animations going left or right don't match at the end of the loop. All other directions are working as intended. But the loop is wrong for left and right directions.
Love the script tho!
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Oh gees that's not good xD I wonder if I broke left and right when I fixed up down and diagonals D:
I will take a look at this today when I get home from work :)
Any chance you could send me an example?
The only thing I can think of, if I didn't break something recently, would be that the ratio between the canvas size and the # of frames might result in a funky math leaving an extra pixel shift or something at the end. Also might deleting the last frame fix this for you? Any extra information on size and what's inputted in to the toolbar will help debug ๐ and fix up more quickly!
As a triple check if you could let me know what version of the toolbar and aseprite you are using aswell that would help a ton too ๐
I'm super glad your finding it useful btw! It's honestly my favorite of the tools that I've made so far because you get instant smooth results and if you don't like it you can undo in one quick step and try again ๐
Thank you for reaching out too! With out it its much harder to find issues ๐
Oh gees yup I see what is happening. I must have broke this in my last update. I will get this fixed up today!
I've figured out what the issue was. It was so small but a real bugger to find lol ๐
In lua the "or" operator works a bit differently then I had though. With some of my math related to horizontal shifting and vertical shifting I had used it like so:
If direction = "Left" or "Right" then
<Math stuffs here>
But it should have been:
If direction = "Left" or direction ="Right" then
<Math stuffs here>
See how little a difference this is but because both Left Right and up down do shifting it was shifting extra causing the issue ๐
TLDR:
I will put this update out today and this will be working in all directions again ๐
Update 1.1.4 this will be fixed so be sure to grab it when its up ๐