I did a bit of planning and design yesterday, and here's what I'm currently looking at for AI settlements. Some of these may show up as built-in mods, rather than in the core game, and some may be cut.
- Bigguns - Large, ogre like, giants.
- Diggers - Underground dwelling mole-people (probably tied to a post-release update that adds an underground layer like Age of Wonders).
- Mushroom People - Durable, peaceful, fungus people.
- Villages - Villages of fairly peaceful humans.
- Hill People - Primitive, aggressive humans that like raiding neighbors.
- City States - Advanced human settlements that can grow and expand (these are the rival empires).
- Pirate Cities - Coastal human settlements that raid on the seas.