I'm a little bummed that I can't find a link or a mention of "The other side of the box", the short movie by Caleb J. Phillips, here. It's basically the exact story of the horror short film as game. It's still a solid game, but where the horror short makes an excellent case of explaining why he leaves the box with his wifey at home and goes to find help you missed that crucial story part in the game.
It makes no sense. He picks up a random box at his porch, somehow finds out he needs to look at it and then... leaves. Gets back home and wifey is dead ... why?
When the player goes to grab the mobile phone, the wife keeps staring at the box ingame and the dude in the box moves anyways, so why would he leave her? I mean, I know why, but not because I was told the reason in the game or given a hint. Or I missed it, that's also possible.
I've seen the short film, but I would not understand that if I hadn't. The idea of making "don't look away" into a game is great, it worked perfectly in "The Red Fridge" game where you were not supposed to look away, the constant threat of "If I look away I'm dead" was there. As soon as the player started to look away, an audible and visible threat continued to grow and finally killed you.
If you expand on the threat a little more so the player really has to look at the box so the dude doesn't come out and kill the player before he can leave the house, it might make the game a little more tense. There is a neat game mechanic in there.
Special Kudos for all the shoutouts to other Indie Devs and the voice actors, that is really great. I love this sense of community in the indie scene. <3
Keep it up!
(... and don't forget to complete the credits :3 )