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Hey!

First of all, thank you for the feedback and for purchasing the game.
This is very very important to us and we appreciate it a lot.

We know that there a lot of improvements that we could make it up to the game.
Things to make it more unique and memorable.

In our blog post we talked about the conception of the project.
Originally, BLASTLINKS was designed as a "proof of concept" to our team keep a project to the very end.

Finishing the scope that we planned, made us very happy and was like a "motivator" for us to publish it.
This is the very first game that someone, instead of us, has ever played.😊

As i said before, your feedback is a fuel to keep our engines on!

If you wanna give a key to a friend try our game, DM us on twitter (@rhinomodeon).

Thank you very much!

Sincerely,
Giovani Rocha - RMO

No problems. Im a designer myself and I know from experience that releasing something and not getting an ounce of feedback without browbeating people is very real and very very frustrating so I had no choice but to comment once i saw this was your first project. I do wanna mention though that i already followed ya folks on twitter beforehand and your DMs are not, in fact, open.